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Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

Fahima Djelil 1, 2 Eric Sanchez 3 
1 Lab-STICC_MOTEL - Equipe MOTEL
Lab-STICC - Laboratoire des sciences et techniques de l'information, de la communication et de la connaissance : UMR6285
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https://hal-imt-atlantique.archives-ouvertes.fr/hal-03709714
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Submitted on : Thursday, June 30, 2022 - 10:05:29 AM
Last modification on : Friday, August 5, 2022 - 2:54:52 PM

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Fahima Djelil, Eric Sanchez. Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. Education and Information Technologies, Springer Verlag, 2022, ⟨10.1007/s10639-022-11158-6⟩. ⟨hal-03709714⟩

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